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DotW - Samhradh

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Description

:icondomain-of-the-wolf:

New Mated to Asterion!

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Name: Samhradh
- Nickname: Sam, Radh ("ruh")
Age: Adult
Gender: Female
Height:
32"
Weight:
79lbs

Build:
Light and lanky. She is a very agile wolf and appears very petite, she is quick but has no real strength or weight to throw around and would not fare well in a physical fight with any other wolf and is incapable of bringing down large prey, she is very good at catching rabbits and sometimes birds however, with her light frame enabling her to sneak up and her speed to catch before they can get away.
Territory:
Heyl
Family:

Mother - Meadow (Missing) (NPC)
Father - Astor (Missing) (NPC)
-- Siblings
---- Brother: Jax (Estranged/missing) (NPC)
      Sister: Aislin (Estranged// Unaware Aislin is now Nimh)
      Sister: Kleio (Estranged)

Children:
Son: Leo - Son: Orion - Son: Sarin - Daughter: Sagitta

Mate: Asterion
Orientation: Bisexual
Rank:
Beta - Medicine Keeper



Scent:

  • Pup: Warm earth and fresh grass.

  • Adolescent: Grass and dirt, sometimes overpowered by wet fur.

  • Young Adult: Grass, meadow flowers and trees.



Voice - Maia Mitchell.


Theme songs:

Runaway” - Mat Kearney
"Jump Rope" - Blue October
"Samhradh, Samhradh" - The Gloaming (Thank you Rodwendess <333 English lyrics here!)


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Personality:



  • :bulletgreen: Spirited: Sam is easily excited about new things and things she’s personally invested in, and her open joy and enthusiasm tends to spill over into everything she does. Whether she is learning something new or taking part in something she is already well-versed in she gives her all, and has fully dedicated herself to Dawnguard’s deities and culture.

  • :bulletgreen: Optimistic: Despite hardships she faced before joining Dawnguard, Sam has kept her sunny disposition and hopeful outlook on life. She’s well aware that things can be tough, but she’s a firm believer that there is always a rainbow after a storm and things will always pick up again no matter how hard life gets. Her cheerful optimism can be irritating to any not in the mood for it, but she manages to find a bright side to that too, claiming that even if they end up irritated with her they’re no longer thinking about whatever was upsetting them.

  • :bulletgreen: Determined: When Sam sets her mind to something, she almost always sees it through. Unwilling to give up on anything even when it seems impossible, she will exhaust every option she can possibly think of to achieve her goal. Although her determination is usually all on her, she’s not above asking for help from anyone she feels is able.

  • :bulletgreen: Friendly: Sam loves nothing more than being with others. Her time spent alone was miserable and she doesn’t do well on her own, she loves to make friends and talk to others and finds her strength in those that surround her. A firm believer that everyone deserves to have a friend, she will be first in line to greet new faces and old alike with a smile.


  • :bulletred: Fearful: The memory of those she met while she was alone who were less than friendly has remained with her, so unless she’s with a packmate her fears tend to get the better of her. Her fear of being left alone again has also remained strong, her greatest fear would be to lose her new family that she’s found with her pack and she prefers to never get so far away she cannot see, hear or smell her packmates.

  • :bulletred: Emotional: She tends to become over-invested in things she’s doing and can take things that don’t go well personally, or become upset by things others view as unimportant which in turn tends to upset her more. Sam tries to hold her emotions back but that doesn’t often end well.

  • :bulletred: Indecisive: Making tough decisions has never been one of Sam’s strong suits, and her fears and worries tend to override her logical thinking, which leads to her avoiding making choices wherever possible. Even decisions that seem mundane can be confusing to Sam and she will often change her mind several times, going back and forth between things until the situation rights itself or someone else steps in.

  • :bulletred: Stubborn: Sam’s determined nature can also work against her when she ends up disagreeing with others, or when others try to change her mind about something she has set her mind on. Her tendency to ignore things that don’t match up with what she believes or thinks often makes others become annoyed with her.



Pre-Group History:

Pup: Samhradh was born to 2 loners, in a small litter of which she was the runt. Being small never held her back and she enjoyed exploring and play wrestling with her siblings, she was always faster than they were and could easily beat them in games of tag. Her parents kept themselves and their small family away from other wolves and lived a very quiet life, they always avoided questions from their pups about where they came from or why there was no more wolves in the pack, although that never stopped Sam asking persistently.
Her days were spent exploring the land around their den, usually over stepping her bounds and venturing a lot further than her parents would like. It seemed peaceful enough but her parents insisted it was too dangerous to go too far, and warned often of other wolves and predators who would harm them or worse.
The pups never got more than the odd whiff of others carried on the wind, her siblings were more than happy to ignore the idea of any other wolves but Sam daydreamed about going out and meeting others, sure she would be safe if she simply introduced herself as a friend.


Adolescent: As she grew Sam developed a keen interest in learning as much as possible about the world around her, her siblings were content to learn how to hunt and fight, but Sam wanted to know more than the basics of staying alive. Her parents were happy to teach her what they knew, her mother teaching her about navigating using the stars and reading the weather using the clouds, telling her how she could learn about things happening miles away by watching the birds and herds of prey and how they acted, whilst her father taught her everything he knew about the plants and trees, which were dangerous or poisonous and which could help tend wounds, how to tell who had been where by reading the tracks and breaks in the foliage. Sam happily absorbed everything she was taught and became proficient in the things she was told, although her questions about the world beyond the borders her parents set only intensified as she grew up.

Sam’s desire to meet more wolves and be part of a larger pack was strong, and she frequently stole away further than she should have to see if there were any others close by she could befriend. None ever came close enough for her to attempt contact, much to her dismay, and her siblings thought she was being foolish. Her wish for more to talk to lead her to trying to befriend other animals, scaring the life out of several rabbits, squirrels and deer and earning her a scratched nose from an unsuspecting bobcat. Her parents warnings grew more serious and she got told off by them often for arguing with them about the finer points of interacting with other wolves.


Young Adult: Not long after she and her siblings grew into young adults their parents left, supposedly to go hunting, but they never returned. Sam and her siblings waited for days which turned into weeks for them to come back, taking it in turns to go hunt smaller prey while at least one of them remained at the den just in case, but they did not come home. After a few weeks they began arguing with each other over whether they should go looking for them or not, ending with the pups also taking that task in turns to go and search while the others stayed behind, but none of them ever found their parents or caught their tracks anywhere. Sam felt sure she should have been able to track them after all her lessons, but any trace of them had long been wiped out by the elements and other animals coming and going.

The arguing among her siblings got worse until they began drifting apart and eventually agreeing to go their own ways, Sam didn’t want to leave her family but waiting around was becoming unbearable, and she held some hope she might pick up a sign of her parents on her travels. She didn’t find any sign of her parents but she did find other wolves, her first instinct was to go and meet them but something about them made her feel uneasy, it was only when she moved downwind close enough to pick up the scent of wolf blood coming from the small group that she truly began to panic, all her parents’ old warnings coming back to her at once. After that encounter she became more wary of any strangers she smelt or heard, and the long time spent on her own was beginning to wear on her. She had never felt so alone and longed for a friendly face.

As Sam was resting in a small hollow a great rumbling shook the land beneath her, a massive crash like thunder accompanying it. She'd never been so scared in her life, the sudden noise and rumbling sending her into a panic. No matter where she ran she couldn't escape the rumbling ground, giving no thought to her direction or distance she was hopelessly lost by the time the rumbling stopped.
If she'd been able to gather her thoughts she could have retraced her steps, followed her own scent back to where she started, but the fear that gripped her robbed her of all common sense.
It took a few hours of wandering for her panic to really wane, and by the time it had she found herself coming up to a river flowing through a forest. Her running had made her incredibly thirsty, and as she drank she noticed another wolf further along the bank. If she was thinking straight she would have probably turned tail and ran, but she was tired from her earlier panic and desperately needed the comfort provided by a companion, so with her loneliness and fear pushing her on she approached the wolf and introduced herself. The stranger greeted her with friendliness and when they informed her she would have to be taken into the heart of their pack’s territory she went along willingly. She began to feel a bit more worried when she realized there were in fact a lot of wolves in this pack, but none of them seemed particularly hostile.
Sam met the leaders of the pack, which she learned was named Dawnguard, and after she explained where she’d come from the leaders agreed she would be allowed to stay in the territory for 3 days. She was terrified when they nicked her ear, but the friendly stranger she first met reassured her.

Sam's first night spent surrounded by other wolves who had greeted her with friendliness and accepted her into their territory was the happiest she'd felt in a long time. She spent some time with her newest friend, the wolf who she first encountered, asking about the different tasks of Dawnguard and talking quietly about pack life. As she drifted into the first real deep sleep she'd been able to have since her parents had left, her mind raced with the possibilities afforded to her in her new home.
She hopes to be able to train with the Dawnguard wolves and become a Soothsayer and serve her new pack to the fullest extent of her abilities.


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Relationships:

Bullet; Green || Friend
Bullet; Green  Bullet; Green || Kin

Bullet; Purple || Pity
Bullet; Purple Bullet; Purple || Relates to/Understands
Bullet; Purple Bullet; Purple Bullet; Purple || Feels Uncomfortable Around 

Bullet; Yellow || Suspicious
Bullet; Yellow Bullet; Yellow || Fear 

Bullet; Orange || Respect 
Bullet; Orange Bullet; Orange || Feels Responsible For
Bullet; Orange Bullet; Orange Bullet; Orange || Dependent On

Bullet; Red || Trust

Bullet; Pink || Attraction 
Bullet; Pink Bullet; Pink || Lust
Bullet; Pink Bullet; Pink Bullet; Pink || Love (romantically)

Bullet; White || Approve
Bullet; White  Bullet; White || Love

Bullet; Black || Disapprove 
Bullet; Black  Bullet; Black || Loathe

Heart || Mate
Skull and Crossbones  ||dead/missing


Meadow - Bullet; Green Bullet; Green -Bullet; White -Bullet; White Bullet; White -Bullet; Red -Bullet; Orange Skull and Crossbones 
Astor - Bullet; Green Bullet; Green -Bullet; White -Bullet; White Bullet; White -Bullet; Red -Bullet; Orange Skull and Crossbones 
Jax - Bullet; Green Bullet; Green -Bullet; Black -Bullet; White Bullet; White 
Aislin - Bullet; Green Bullet; Green -Bullet; Black -Bullet; White Bullet; White 

Heylguard:
AsterionHeart - Bullet; Green - Bullet; Green Bullet; Green - Bullet; Purple Bullet; Purple - Bullet; Orange - Bullet; Orange Bullet; Orange Bullet; Orange - Bullet; Red - Bullet; Pink - Bullet; Pink Bullet; Pink - Bullet; Pink Bullet; Pink Bullet; Pink - Bullet; White - Bullet; White Bullet; White 
Hedda - Bullet; Green -Bullet; Green Bullet; Green -Bullet; Red -Bullet; Orange -Bullet; White -Bullet; White Bullet; White 
Felgar - Bullet; Green -Bullet; Red -Bullet; Orange 
SaphiraBullet; Green -Bullet; White -Bullet; Orange Bullet; Orange 


Havir:
N/A

Chandor:
Shoshana - Bullet; Green -Bullet; Green Bullet; Green -Bullet; White -Bullet; Orange Bullet; Orange -Bullet; Purple Bullet; Purple 
Ivichi - Bullet; White -Bullet; Green

Aryn:
N/A

Vektren:
N/A

Vale:
N/A

Fellfang:
N/A

Loners:
Kaiser - Bullet; Green -Bullet; White -Bullet; Yellow 
Oenasar -

Other Creatures:
N/A

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Other:

Her name is Irish Gaelic for “summer”.
Her name is
pronounced “sow-ruh”.

Favourites:
Season - Spring
Food - Rabbits
Flower - Daisies
Terrain - Meadows and hills
Colour - Blue
Weather - Sunny but not too warm

Likes:
Butterflies
Sunshine
Being with others
Exploring
Flowers

Dislikes:
Being alone
Storms
Snakes
Eating birds

Mannerisms:
- Sam tends to wag her tail a lot when speaking to other wolves, usually held low and wagged softly, but the movement is there all the same.
- When she's impatient or irritated, she will flick her ears a lot. Usually her left ear, but she's been known to flick her right ear also, but never at the same time, always one ear or the other.
- When greeting other wolves she will bounce slightly with her front legs and often play-bow.
- If she's alone she finds it difficult to get to sleep and will talk to herself.


Skills:

Agility: Star! Star! Star! 
Sam is quick on her feet and nimble, easily able to outrun most others and keep pace with a group.

Stamina: Star! Star! No Star 
Sam is able to keep going for a long time, although not quite to the extent of a fully trained Makoce or Randi.

Intelligence: Star! Star! Half Star 
Sam needs some more teaching before she's as knowledgeable as she's capable of being but she's smart and a quick learner once she dedicates herself to it.

Strength: Half Star No Star No Star 
Sam's light build doesn't lend itself to being particularly brawny. When she fills out a bit more she's likely to become a bit stronger, especially with training, but as she is now she's unlikely to be able to hold her own in a fight.

Hunting: Star! Half Star No Star 
Being on her own for so long forced her to have to develop her hunting skills, her speed helped her become proficient at catching rabbits and other small rodents and very young deer calves, but she's not very good at bringing down anything bigger and her light weight frame doesn't lend itself to hunting large prey.

Tracking: Star! Half Star No Star 
Sam needs some more training before she's truly proficient at tracking, but her lessons from her father have given her a head-start. When tracking prey she finds it much easier to stay focused on her task and locate her quarry.

Navigating: Star! Half Star No Star 
As long as she can remain focused and doesn't get too spooked Sam can find her way wherever she wants to go, and find her way back again. However if she has been frightened or gets too side-tracked she has trouble re-orienting herself and needs some guidance and training to prevent her becoming panicky in those situations.


RP Availability:

Spotlight
OPEN Spotlight 

Notes: Bullet; Green - Hard to keep track of but I'm happy to use notes.
Docs: Bullet; Green - Preferred, with notes to ping when a new reply is made?
Comments: Bullet; Red - Not a fan of comments.
Skype: Bullet; Yellow - Not the biggest fan of skype RP, tends to make me a bit anxious.
Sta.sh: Bullet; Green - Plot outline in a submission to either users sta.sh and RP in sta.sh comments is cool.
Other: Bullet; Yellow - I don't really know many other options but if you have something else I'm happy to look into it.

I'm fine with anything up to R rating, although the R is for language, blood, violence and gore - anything else is no bueno!




Group History:

Samhradh's Medallion

(NOTE: Need to fix this mess up good lord)

Bones total = 15

Summer 2016:
- July
+ 2 Bones for joining
+ 1 Bone for New Dawn [Art]
+ 1 Bone for A New Friend at the Border [RP]
+ 1 Bone for Hey sister - Samhradh + Shoshana [RP]
+ 1 Bone for The Newcomer (Samhradh + Asterion) [RP]
+ 1 Bone for Rainy Day (Samhradh + Shoshana) [RP]
+ 1 Bone for Coastal Stroll (Samhradh + Asterion) [RP]

- August
+ 2 Bones for Never gonna quit it [Art Collab MSE]
+ 1 Bone for Stay Wild [Art]

Autumn 2016:
- September
+
2 Bones for Sibling Meme [MSE]
+ 1 Bone for We can never go back [Art]
+ 1 Bone for Waterway Buddies [RP]
+ 1 Bone for Death Wish [RP]
- 5 Bones for Pack Sponsorship (HighValley)

-October
- 3 Bones for Rank up - Delta Medicine Keeper
+ 2 Bones for AU Meme [MSE]
+ 1 Bone for Chasing Butterflies [Art]
+ 1 Bone for Unhappy Union [RP]
+ 1 Bone for The Skunk [RP]
+
Image size
1794x1566px 1.37 MB
© 2016 - 2024 KingWolfInk
Comments73
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Howler-Moon's avatar

Amazing artwork!

By the way do you know Irish?